
murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.10.27 23:52:00 -
[1]
To the OP: all excellent points. I've basically mentioned all of this in various threads, but it's great to see it all in one list.
Some possible solutions to the problems:
Cap: increase all capacitors by 50% reduce recharge time by 25%. Increase all cap batteries' amount by 100% (yes, double it). Would actually make the cap bat worth wasting a mid slot on.
Nosferatus and Neuts: with the above cap buff, IMO they'd be fine. Given the current drain amounts, the increased regen from the new cap stats would nerf Nosferatus a bit.
Passive tanking: it's just waaay too good, esp. w/ shields. increase the recharge time by 75% for all shields, that way when you add in 2/3/4 large extender IIs you don't get some ridiculous HP/sec regen, and without extenders at all, there will be no natural passive tank really.
Active tanking and specifically armor tanking: increase armor rep amounts by 25%. Make it quite a bit superior HP/sec and HP/cap wise when compared to shield tanking. Shield tanking has the great flexibility of being either active or passive with excellent results. It also doesn't reduce the agility/speed of your ship to use a passive tank. Larger ships (BS) can be passively armor tanked with less ill effect than smaller ships. Case and point: Myrmidon w/ 1600 tungsten plate: 170m/sec WITH a 10mn AB II.
Drones: drones just need their armor/shield HP tripled. Period. The lights will still get popped quick, the mediums will take a bit of effort, and popping heavies will be a problem, as it should be. Instead of what we have now where heavies vaporize in two seconds.
As far as HACs not being able to hang with battleships, to this I say: great. IMO larger ships need to be hard to take down by smaller ships. Sure, this may lead to more 'bigger is always better', but as it is now battleships are under constant threat of dying to a handfull of frigs with some EW. IMO HACs shouldn't be able to dominate BS and BC fights with no worry of losing. They're still cruisers. They need to be able to dominate their own class of ship and smaller, but larger ships should be a definite threat instead of something to be toyed with.
T2 ships and the HP increase: right now T1 ships literally have no chance vs. T2 ships. This is why their cost is so high- demand is through the roof. In order to compete you *have* to have a T2 ship, everything else being the same. Narrowing the gap so that T2 ships don't simply walk all over T1s is a good thing. T2 ships have a wide variety of very special abilities that are simply not available to their T1 counterparts. This in itself makes them unique enough to justify the higher prices. But once the margin of performance is narrowed between T1 and T2, you'll see the prices begin to drop, especially when T1 BCs are able to go toe to toe with T2 HACs.
It's a good thing. HACs are the prices they are now because there is no alternative. The new changes will mitigate that rather quickly I'm thinking once players have a choice with respect to where they can spend their money: 275m ISK for an Ishtar, or 45m for a Hurricane that will kick it's ass? Right now players just don't have the option of voting with their wallets because HACs are the only game in town, relatively speaking.
Because I said so...
|